Results
Reports, methodology and the InnovateVET Digital Guide, published as open resources.
All project results will be published here as open resources when they are finalised, and shared through the Erasmus+ Project Results Platform, EPALE, the European School Education Platform and eTwinning.
Case study report and policy recommendations
A structured research paper consolidating the four national workshops: needs and gaps in VET digitalisation and green skills, obstacles for educators and institutions, labour market requirements, and clear guidelines for the development team. Accompanied by a policy recommendation brief for educational institutions and policymakers.
Work methodology and product framework
The methodological framework of the digital guide: objectives, content structure, learning outcomes and assessment criteria, aligned with the needs identified in the case study.
The InnovateVET Digital Guide
An interactive digital guide integrating VR/AR simulations, gamification and AI-driven personalised learning for VET educators, delivered as a self-paced online course with modules, units and lessons, interactive exercises, self-assessment quizzes, real-world case studies and multimedia resources. Available in the languages of the partnership and built to WCAG 2.1.
Digital GuideDissemination materials and project video
Materials from the popularisation events in the four partner countries, the project video, media articles and feedback reports from the target groups.
Long-term impact
- For educators
- Improved digital teaching skills and readiness to use immersive and gamified methods.
- For learners
- Higher engagement and future-proof digital and green skills that increase employability.
- For institutions
- Modernised curricula aligned with EU labour market needs.
- For the sector
- Stronger cooperation between VET institutions, industry and policymakers; an InnovateVET alumni network; a guide that keeps being updated after the project.